Autodesk Entertainment Creation Suite Software and Autodesk Scaleform
Middleware Help Insomniac Immerse Gamers in a Human Survival Experience
SAN RAFAEL, Calif.--(BUSINESS WIRE)--Dec. 7, 2011--
Insomniac Games used software and Gameware
technology from Autodesk,
Inc. (NASDAQ: ADSK) to develop Sony Computer Entertainment America
LLC (SCEA)’s first-person shooter videogame title, “Resistance®
3,” developed exclusively for the PlayStation®3 computer
entertainment system. Autodesk technology was also used to create the
game’s downloadable content packs (DLCs), including the recently
released Brutality Pack.
Hero Joseph Capelli battles The Chimera in "Resistance 3", a sci-fi thriller videogame developed with Autodesk software suites and Scaleform middleware. (Graphic: Business Wire)
“Resistance 3” is a sci-fi thriller that draws players into a bleak
world by combining a compelling narrative focusing on human survival and
intense gameplay. The new Brutality Pack adds an intense survival mode
where players and their friends cooperate to face off against an army of
ravenous Grims — tenacious creatures that are known to rush humans in
large packs and engage in melee combat.
To design the game’s detailed environments and complex characters,
Insomniac artists used software found in the Autodesk
Maya Entertainment Creation Suite: Autodesk
Maya 3D animation software, Autodesk
MotionBuilder character animation software and Autodesk
Mudbox digital sculpting software. Autodesk
Scaleform middleware was integrated into Insomniac’s proprietary
game engine to provide a more dynamic user interface (UI) and extend the
interactivity of the game.
The “Resistance 3” narrative shifts focus from battling the alien horde
known as The Chimera, to pure human survival in a Chimera-ruled world.
Insomniac focused on the creation of precise and detailed environmental
storytelling to set the appropriate mood and convey both desperation and
hope throughout the game. The Insomniac team was tasked with creating
multiple unique environments to evoke more visceral emotion, helping
gamers feel as if they are traveling alongside new hero Joseph Capelli
as he quests toward what remains of New York City. Insomniac used the
Autodesk software to design and execute these complex environments and
to help bring characters to life within them.
“Autodesk software is at the core of our creative pipeline and enabled
us to tackle the elaborate visuals that are so integral to the game’s
narrative,” said Jacinda Chew, art director, Insomniac Games. “The
interoperability between the programs enabled us to work faster and more
efficiently than we have on past installments of the game. We could more
quickly create and move assets between the programs to shape these
different environments and characters.”
MotionBuilder software played an important role in the development of
cinematics for the game. “We enjoyed how easy it was to assemble and
edit character data, audio and cameras in MotionBuilder software’s Story
Mode,” explained Kevin Grow, cinematics director. “With MotionBuilder in
our pipeline we were also able to previsualize our cinematics for the
first time, enabling us to be better prepared when we went to shoot our
final motion capture. When the cinematics were finalized, the Autodesk
FBX data interchange format made it very easy to move our assembled
clips from MotionBuilder into Maya for export to our game engine.”
Insomniac’s internal engine team integrated Scaleform with the company’s
custom in-house gaming engine to deliver dynamic UI that complemented
the story and gameplay. “‘Resistance 3’ is all about putting the
experience first, and Scaleform enabled us to do that,” said Ryan
Kamins, senior graphics artist, Insomniac Games. “The middleware helped
us deliver more fluid UI that feels like an extension of the narrative
and gameplay, without having to get a gameplay programmer involved every
time we wanted to build a new iteration.”
“Resistance 3” has been lauded with rave reviews by Gamespot (8.5/10),
IGN (9/10), Joystiq (4.5/5 stars) and continues to garner industry and
gamer accolades. “Resistance 3” retails for $59.99 and the Brutality
Pack is available now for $3.99 via download from the PlayStation®Store.
Autodesk, Inc., is a leader in 3D
design, engineering and entertainment software. Customers across the
manufacturing, architecture, building, construction, and media and
entertainment industries — including the last 16 Academy Award winners
for Best Visual Effects — use Autodesk software to design, visualize and
simulate their ideas. Since its introduction of AutoCAD software in
1982, Autodesk continues to develop the broadest portfolio of
state-of-the-art software for global markets. For additional information
about Autodesk, visit www.autodesk.com.
Autodesk, AutoCAD, FBX, Maya, MotionBuilder, Mudbox, and Scaleform
are registered trademarks or trademarks of Autodesk, Inc., and/or
its subsidiaries and/or affiliates in the USA and/or other countries.
Academy Award is a registered trademark of the Academy of Motion Picture
Arts and Sciences. "PlayStation", and the "PS" Family logo are
registered trademarks of Sony Computer Entertainment Inc. Resistance
is a registered trademark of Sony Computer Entertainment America LLC.
Developed by Insomniac Games. All other brand names, product names or
trademarks belong to their respective holders. Autodesk reserves the
right to alter product and services offerings, and specifications and
pricing at any time without notice, and is not responsible for
typographical or graphical errors that may appear in this document. ©
2011 Autodesk, Inc. All rights reserved.
Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=50099463&lang=en
Source: Autodesk, Inc.
Brittany Bonhomme, 416-874-8798