SAN FRANCISCO--(BUSINESS WIRE)--Mar. 7, 2012--
Autodesk,
Inc., has announced that GlobZ indie game studio used the company’s
user interface (UI) solution, Autodesk
Scaleform middleware, to re-create the Flash-based game “TwinSpin”
for the iOS platform, which runs on Apple’s iPhone, iPad and iPod touch
devices. GlobZ used the middleware to repackage three 24-level releases
of the mini-game for PC into a 72-level single title optimized for the
iOS platform.
Scaleform provides a cross-platform solution to create
hardware-accelerated game menus and UI screens in 2D and 3D using Adobe
Flash software. The 4.1 version, which was announced yesterday at the
Game Developer’s Conference and is expected to be available this spring,
will extend the middleware’s mobile game
development toolset with a new mobile-ready player, flexible input
support, game kits and tutorials.
GlobZ used Scaleform to create new menus that stitched together the
individual mini-game releases into one cohesive title with three worlds,
and the potential for future content updates. Scaleform middleware’s
highly optimized, multithreaded vector graphics renderer enabled GlobZ
to increase the frame rate from 25 to 60 frames per second (fps),
providing sharper and smoother graphics more suitable for the iOS
platform, while keeping the game size at 10 MB, well under the 20 MB
size limit.
“Scaleform rendering was key in producing the quality of graphics that
we wanted to achieve for the iOS version of ‘TwinSpin,’ and we had more
space to style the game because the Scaleform footprint is so small
compared to certain other solutions,” explained Alexandre Houdent,
general manager at GlobZ. “Scaleform also provides interfaces for
cleanly integrating platform-specific libraries with our content.”
“Testing was also an important part of our development process to make
sure that the game was translating well on the new platform,” added
Houdent. “Using Scaleform the game file compiles more quickly, so we
were able to work iteratively until we felt the game was presented in
the best possible light on iOS.”
“TwinSpin” is an action arcade game with simple, yet addictive gameplay
mechanics. Players must use a finger to move two smiley-face twins
connected by a baton around the playing field to burst all of the
balloons in each level, while avoiding the “bad guys”. GlobZ advises the
game is expected to be available on the Apple App Store soon.
“The ‘TwinSpin’ game mechanics translate extremely well to the
touch-based iOS platform,” said Marc Stevens, Autodesk vice president,
product management. “It’s great to see promising games like this get a
second life on new platforms, with new customers to delight and new
revenue opportunities. We expect that Autodesk’s offering of mobile game
development solutions will help more developers like GlobZ to do the
same.”
About Autodesk
Autodesk, Inc., is a leader in 3D
design, engineering and entertainment software. Customers across the
manufacturing, architecture, building, construction, and media and
entertainment industries -- including the last 17 Academy Award winners
for Best Visual Effects -- use Autodesk software to design, visualize
and simulate their ideas. Since its introduction of AutoCAD software in
1982, Autodesk continues to develop the broadest portfolio of
state-of-the-art software for global markets. For additional information
about Autodesk, visit www.autodesk.com.
Autodesk, AutoCAD and Scaleform are registered trademarks or
trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates
in the USA and/or other countries. Academy Award is a registered
trademark of the Academy of Motion Picture Arts and Sciences. All other
brand names, product names or trademarks belong to their respective
holders. Autodesk reserves the right to alter product and services
offerings, and specifications and pricing at any time without notice,
and is not responsible for typographical or graphical errors that may
appear in this document.
© 2012 Autodesk, Inc. All rights reserved.
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Source: Autodesk, Inc.
Autodesk, Inc.
Brittany Bonhomme, 416-874-8798
brittany.bonhomme@autodesk.com
or
Karen
Raz, 310-450-1482
karen@razpr.com