Maker of Acclaimed “Heavy Rain” Videogame Adds Autodesk HumanIK
Middleware and Autodesk Mudbox Software to Pipeline
SAN RAFAEL, Calif.--(BUSINESS WIRE)--Mar. 20, 2012--
Inc. (NASDAQ: ADSK) announced that Quantic Dream, maker of the
highly acclaimed “Heavy Rain” videogame, has adopted Autodesk software suites
Gameware technology for development of the company’s next title.
HumanIK animation middleware and Autodesk
Mudbox digital sculpting and texture painting software are new to
the Quantic Dream production pipeline.
Mudbox was a driving factor in the studio’s decision to move to Autodesk
Maya Entertainment Creation Suite Standard edition, which also
contains Autodesk Maya animation
software and Autodesk MotionBuilder character animation software.
“Previously we were using another sculpting product, but we are
impressed with how far Mudbox has come over the past few releases,” said
Damien Castelltort, chief technology officer, Quantic Dream. “The
interoperability between Maya and Mudbox is a big plus for us. Autodesk
has streamlined the workflow between products in the suite, enabling our
artists to work more efficiently.”
Quantic Dream also plans to integrate Autodesk HumanIK middleware into
its upcoming title. HumanIK provides a full body inverse kinematics
(FBIK) system that enables characters to interact more realistically
with their environment and other characters within the game.
“Believable characters are crucial when you intend to evoke an emotional
response during gameplay,” explained Guillaume de Fondaumière, co-chief
executive officer and executive producer. “HumanIK will help us achieve
more realistic animations, while reducing the amount of time required
implementing them. Also, the unified solver for HumanIK in Maya gives us
better animation consistency between what our artists see in the
software and what comes through in our game engine.”
“Quantic Dream is recognized around the world for its fresh approach to
games,” said Marc Stevens, Autodesk vice president, product management.
“With its unique production pipeline, the company has blazed new trails
— tapping human emotion to immerse us more deeply into enthralling
gaming experiences. I look forward to seeing what the company will
achieve with our Entertainment Creation Suite and Gameware technology
now in their arsenal of tools.”
Autodesk, Inc., is a leader in 3D
design, engineering and entertainment software. Customers across the
manufacturing, architecture, building, construction, and media and
entertainment industries -- including the last 17 Academy Award winners
for Best Visual Effects -- use Autodesk software to design, visualize
and simulate their ideas. Since its introduction of AutoCAD software in
1982, Autodesk continues to develop the broadest portfolio of
state-of-the-art software for global markets. For additional information
about Autodesk, visit www.autodesk.com.
Autodesk, AutoCAD, HumanIK, Maya, MotionBuilder and Mudbox are
registered trademarks or trademarks of Autodesk, Inc., and/or its
subsidiaries and/or affiliates in the USA and/or other countries.
Academy Award is a registered trademark of the Academy of Motion Picture
Arts and Sciences. All other brand names, product names or trademarks
belong to their respective holders. Autodesk reserves the right to alter
product and services offerings, and specifications and pricing at any
time without notice, and is not responsible for typographical or
graphical errors that may appear in this document. © 2012 Autodesk, Inc.
All rights reserved.
Source: Autodesk, Inc.
Brittany Bonhomme, 416-874-8798