SAN RAFAEL, Calif., July 9 /PRNewswire-FirstCall/ -- Academy Award-winning
visual effects house Industrial, Light & Magic (ILM) relied on Autodesk,
Inc.'s (Nasdaq: ADSK) digital entertainment software to create thousands of
visual effects shots for this summer's hottest movies, including
"Transformers: Revenge of the Fallen," "Harry Potter and the Half-Blood
Prince," "Terminator Salvation" and "Star Trek." ILM created stunning visual
effects using Autodesk visual effects software, including Autodesk Maya and
the Autodesk Inferno software that is part of ILM's proprietary SABRE
high-speed compositing system.
(Photo: http://www.newscom.com/cgi-bin/prnh/20090709/SF43765)
"Every year the quantity and quality of visual effects-driven movies
rises. ILM continues to push the technological and creative envelope by
creating stunning visual effects that thrill audiences worldwide," said Stig
Gruman, VP of digital entertainment, Autodesk Media & Entertainment. "Autodesk
is proud to be associated with ILM and its hundreds of visual effects pioneers
who contributed some of the most memorable and stunning effects of this
summer."
The summer movie season began in early May with the global release of
"Star Trek" for which ILM created 797 shots on some of the largest CG models
it has ever built using a combination of tools, including Maya and Inferno.
"'Star Trek' was one of the most creative, fun and artistic projects I've ever
worked on," remarked Eddie Pasquarello, ILM's associate visual effects and
compositing supervisor on the film. "We specifically positioned this project
in the Inferno/SABRE system because we knew we could make something really
special. The reliability of the system combined with the outstanding talent we
have here virtually guarantees spectacular results. 'Star Trek' was a magical
combination of super powerful software and amazing talent."
"This film represented a new beginning for 'Star Trek.' Working closely
with J.J. Abrams, we wanted to bring a fresh look to everything," said ILM
Animation Director Paul Kavanagh. "Using the hardware rendering tools of Maya,
we were literally able to animate 70 shots in five days - a process that
normally requires months for production. The speed of Maya, its ability to
iterate so easily, and its seamless tie into our proprietary Zeno software
platform make for a toolset that doesn't inhibit creativity and was, in fact,
a key to the success of the project."
With over 555 shots and 46 hero robots - some with over 50,000
individually animatable parts - as well as the need to create an IMAX version,
the sequel to "Transformers" posed many challenges for the ILM crew of 250+
artists who worked on the project. The crew calculated that it would take a
typical home computer 16,000 years to render this movie. Associate Animation
Supervisor Jeff White said, "With different artists of different disciplines
and skill sets collaborating on the movie, the ever-increasing
interoperability of Autodesk tools is a big advantage." ILM used the
capabilities of a range of Autodesk software across the "Transformers"
production pipeline: Autodesk 3ds Max software for digital matte painting,
Autodesk Softimage software in the art department, Inferno/SABRE for
compositing, Autodesk Backburner software for network processing and Maya as
the core tool for animation, rigging and layout. White added, "Maya gave us
incredible performances from the robots; it's not just about the action
sequences - a big part of the story are the artistic and emotional aspects of
key moments between the robots and the human actors. We could achieve this
because of Maya and the flexibility of the Python scripting. Great animators
with great tools made for a fantastic movie."
In addition to "Star Trek" and "Transformers," an ILM team of 150-plus
created 366 effects shots for "Terminator Salvation" using Maya and Inferno.
"Autodesk software was integral to achieving the ambitious visual effects of
'Terminator Salvation' within the short production schedule," explained Ben
Snow, ILM visual effects supervisor on the film. "Maya was the backbone for
ILM's animation for all the Terminator robots and its flexibility has made it
easy for us to integrate it with our proprietary software. Inferno was
instrumental in the success of creating the digital Arnold Schwarzenegger
T-800 by allowing us to seamlessly blend the CG actor with the real body
double," added Snow. "Inferno also provided the firepower, speed and
flexibility we needed to create the challenging shots of the digital human
T-800 being blasted with grenades and the resulting damage."
And in this summer's upcoming Harry Potter installment, 80 artists
contributed 165 shots to the film using a combination of Maya and Inferno. The
scope of ILM's work on the film includes extensive photorealistic fluid
simulations of fire and water as well as crowd duplication scenes, including
thousands of animated characters in a single shot. ILM is currently in
production on Gore Verbinski's first animated feature, "Rango," James
Cameron's "Avatar" and M. Night Shyamalan's "The Last Airbender" and plans to
use a similar set of Autodesk tools.
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design software for the
manufacturing, building and construction, and media and entertainment markets.
Since its introduction of AutoCAD software in 1982, Autodesk has developed the
broadest portfolio of state-of-the-art Digital Prototyping solutions to help
customers experience their ideas before they are real. Fortune 1000 companies
rely on Autodesk for the tools to visualize, simulate and analyze real-world
performance early in the design process to save time and money, enhance
quality and foster innovation. For additional information about Autodesk,
visit www.autodesk.com.
Autodesk, AutoCAD, Backburner, Inferno, Maya, Softimage and 3ds Max are
registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries
and/or affiliates in the USA and/or other countries. Academy Award is a
registered trademark of the Academy of Motion Picture Arts and Sciences.
Python is a registered trademark of Python Software Foundation. All other
brand names, product names or trademarks belong to their respective holders.
Autodesk reserves the right to alter product offerings and specifications at
any time without notice, and is not responsible for typographical or graphical
errors that may appear in this document.
(C) 2009 Autodesk, Inc. All rights reserved.
Contacts: Rama Dunayevich, 415.547.2472 / Karen Raz, 310.450.1482
Email: rama.dunayevich@autodesk.com / karen@razpr.com
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SOURCE Autodesk, Inc.
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Web Site: http://www.autodesk.com
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